var score; var sy; var key; var nx; var flag; var jflag; var r; nx = 0; flag = 0; sy = 22; score = 0; jflag = 0; cls(); log("Enter:"); log(chr(0xBD)); log(chr(0xC0)); log(chr(0xB0)); log(chr(0xC4)); while(key != 10){ key = inkey(); if(key == 10){ cls(); sleep(1000); lc(14,10); log("3"); sleep(1000); lc(14,10); log("2"); sleep(1000); lc(14,10); log("1"); sleep(1000); } } while(1){ if(flag == 0){ if(nx < 30){ nx = nx + 1; } else{ nx = nx - 1; flag = 1; } } else{ if(nx > 0){ nx = nx - 1; } else{ nx = nx + 1; flag = 0; } } key = inkey(); if((key == 32) * (jflag == 0)){ sy = sy - 5; jflag = 1; } if(sy < 22){ sy = sy + 1; if(sy == 22){ jflag = 0; } } if((nx == 15) * (sy == 22)){ break; } score = score + 1; cls(); lc(0,0); log("SCORE:"); log(score); lc(15,sy); log(chr(0xF9)); lc(nx,22); log(chr(0xF5)); r = rnd(135); r = r + 26; sleep(r); } lc(12,11); log("GAME OVER!!"); log("\n");