
var score;
var sy;
var key;
var nx;
var flag;
var jflag;
var r;
nx = 0;
flag = 0;
sy = 22;
score = 0;
jflag = 0;
cls();
log("Enter:");
log(chr(0xBD));
log(chr(0xC0));
log(chr(0xB0));
log(chr(0xC4));
while(key != 10){
key = inkey();
if(key == 10){
cls();
sleep(1000);
lc(14,10);
log("3");
sleep(1000);
lc(14,10);
log("2");
sleep(1000);
lc(14,10);
log("1");
sleep(1000);
}
}
while(1){
if(flag == 0){
if(nx < 30){
nx = nx + 1;
}
else{
nx = nx - 1;
flag = 1;
}
}
else{
if(nx > 0){
nx = nx - 1;
}
else{
nx = nx + 1;
flag = 0;
}
}
key = inkey();
if((key == 32) * (jflag == 0)){
sy = sy - 5;
jflag = 1;
}
if(sy < 22){
sy = sy + 1;
if(sy == 22){
jflag = 0;
}
}
if((nx == 15) * (sy == 22)){
break;
}
score = score + 1;
cls();
lc(0,0);
log("SCORE:");
log(score);
lc(15,sy);
log(chr(0xF9));
lc(nx,22);
log(chr(0xF5));
r = rnd(135);
r = r + 26;
sleep(r);
}
lc(12,11);
log("GAME OVER!!");
log("\n");