画面をタップ(クリック)すると幽霊が浮き上がるから、
左右から流れてくるアイテムをゲットしよう。
5点集めるまでのタイムアタックだ。
IchigoLatteで遊ぶときは、ボタンを押そう。
"Floating Ghost Style"
When you tap (click) the screen, ghosts will float,
so let's get items flowing from the left and right.
It is a time attack until 5 points are gathered.
When playing with IchigoLatte, press the button.

var fx,fy,fv;
var score,norma,start;
var iNum=3;
var iPos=new Array(iNum*3);
function resetI(i){
if(rnd(2)==0){
iPos[i]=1;
iPos[i+2]=1;
}else{
iPos[i]=30;
iPos[i+2]=-1;
}
iPos[i+1]=rnd(22)+1;
}
function init(){
cls();
fx=15;
fy=10;
fv=0;
score=0;
norma=5;
start=tick();
var i=0;
while(i<iPos.length){
resetI(i);
i=i+3;
}
}
function main(){
// draw items
var i=0;
while(i<iPos.length){
lc(iPos[i],iPos[i+1]);log(" ");
if((iPos[i]==fx)*(iPos[i+1]==fy)){
resetI(i);
score=score+1;
}
if((0<iPos[i])*(iPos[i]<31)){
iPos[i]=iPos[i]+iPos[i+2];
}else{
resetI(i);
}
lc(iPos[i],iPos[i+1]);log(chr(246));
i=i+3;
}
// update score and time
lc(0,0);log("score:",score);
lc(10,0);log("time:",(tick()-start)/100);
// game clear
if(score>=norma){
lc(11,11);log("Game Clear!");
lc(fx,fy);log(chr(239));
exit();
}
// draw player
lc(fx,fy);log(" ");
if(fv<0) fv=fv+1;
fy=fy+1+fv;
if(fy<1) fy=1;
if(fy>22) fy=22;
lc(fx,fy);log(chr(236));
setTout(main,100);
}
function bf(b){
if(b==1){
if(fy>=22) fv=0;
fv=fv-3;
}
}
init();
setBprs(bf);
main();